Okay so the game says "safe to lose hearts" but what that means is "you should spend them as much as possible and regenerating hearts you haven't spent yet is how you ruin your run." PLEASE emphasize this better, it is incredibly misleading to think of them as health you should keep high rather than ammunition you should spend as much as possible between reloads.
Just completed my first win and I must say this game is incredible! I love original minesweeper takes and this is the best I found (tied with Tetrisweeper that thing is fun)
addictive to the point of being harmful, lost 6 hours straight here. learning curve is very steep and pointless: you bump your head around until mechanics clicks in your brain ant then it's just a pointless casino. 0/10, probably will mention it in a some essay. this is how it is bad
why do you say it's a pointless casino? Once you know the mechanics well it's very enjoyable to play and doesn't require luck. Maybe you're missing something, if so I could try to explain
Please do, I'm utterly baffled as to how you tell which squares are safe to attack with the numbers given and I hate games who's core teaching mechanic is hidden behind a dozen deaths.
I'm not the person who you're replying to, but the number system is very simple to pick up. If you click the book in the bottom right, it explains the mechanics to the game.
The numbers show how much "Monster Power" that square is touching. The example in the book shows a 5 that is touching a Bat (2), a Bat (2), and a Rat (1).
So, this example going left to right, top to bottom
The minotaur (6 power) always faces away from a real chest (ie not a mimic), and every real chest has a minotaur guarding it. A minotaur could be 'guarding' both a real chest and a mimic, so be careful.
The gargoyles (4 power) always face each other
The Mine King (power 10) will always be in one of the four corners, and will drop a scroll that disarms every mine.
There are more secrets to the game (as far as I know, every enemy except for skeletons, bats, and the mimic have some kind of rule or mechanic that gives clues as to their whereabouts)
Thanks for the tips, though I think the main thing that threw me off was that the game LOOKED like a dungeon crawler type game at first and by that logic, spending health down to nearly zero felt like a really bad idea... But you're supposed to treat health like ammo you use or lose with each "reload"(heal). Once I figured out dropping my health down to exactly 0 (or as close as I could get without going under 0) and then healing with stored level ups (another minor difference but intuitive once you know level ups full heal you) or health scrolls (which I initially wasted try to "keep healthy" before), it started making sense.
The book also didn't do a great job explaining this other than something along the lines of "It's safe to lose health" which had me even more confused considering dying just reset my progress and I hadn't quite understood all the patterns on my phone screen yet. Still don't like how the game teaches people how to play it, but I can accept it was supposed to be "part of the puzzle" and that some people like that sort of thing.
I'm going to try and do it without savescumming for the rat king at the start now (I've managed it for rat only, but not with the other 2 achievements too)
I usta like to try to kill the dragon without gettig the "Mine King" reward. You can kill him, just not claim the scroll or get the mine xp. No stamp, not part of the regular challenges, and it's not imposible, but certianly makes the end game way WAY WAYmore stressful.
Update: I managed it! It was indeed harder, but I managed to get the gnome earlier than usual by luck, and so did well enough that I could have even allowed the lovers to survive!
I found it very fun to slowly learn the rules for how everything is positioned and placed in this game, but after playing this every so often for months now, I realized there was one I missed, which inspired me to do a writeup on all the little enemy patterns and hidden things in the game here. Decode any of the entries with ROT-13 if you're struggling (or just curious to learn more):
1) Rats - Gur qverpgvba gurl ner snpvat nyjnlf cbvagf gbjneqf gur pbyhza va juvpu gur ENG XVAT erfvqrf. Vs gurl ner va gur fnzr pbyhza nf gurve aboyr zbanepu, gurl jvyy fgnaq ng nggragvba.
2) Bat - Ab cnggrea gung V nz njner bs.
3) Skeleton - Ab cnggrea gung V nz pheeragyl njner bs ba guvf bar rvgure.
4) Gargoyle - Gurfr barf nyjnlf nccrne va cnvef. Vs lbh'ir sbhaq bar, gurer'yy or nabgure bar nqwnprag gb vg begubtbanyyl (abg qvntabanyyl).
5) Green Slimes - Ab xabja cnggrea bs juvpu V nz njner. Gurve ybpngvba pna or erirnyrq vs lbh qrsrng gur FYVZR JVGPU naq hfr gur fpebyy bs ERIRNY FYVZR gung fur qebcf.
6) Minotaur - Gurfr uhyxvat ornfgf jvyy nyjnlf thneq n gernfher purfg, juvpu gurl ner snpvat njnl sebz, fb lbh pna fbzrgvzrf hfr cebprff bs ryvzvangvba gb ybbg gur purfg jvgubhg svtugvat gurz. Or sberjnearq ubjrire, nf vg vf pbzcyrgryl cbffvoyr sbe GUR ZVZVP gb trarengr arne bar ol punapr.
7) Sentinel - Cnl nggragvba gb gur fuvryqf gung gurfr ryvgr thneqf orne. Juvyr gurl ner fgebat, gurer vf bayl bar cre dhnqenag bs gur obneq, fb vs lbh'ir vqragvsvrq be qrsrngrq gur fragvary bs n dhnqenag lbh pna or fher gurer nera'g nal bguref yhexvat jvguva gur obhaqf bs gung pbeare.
8) Purple Slimes - Gurfr fyvzrf ner gur yblny thneq bs gur FYVZR JVGPU, jub nyjnlf fcnjaf ba gur rqtr bs gur svryq, fheebhaqrq ol svir bs gurz. Vs lbh'er abg fgebat rabhtu gb gnxr gurz ba qverpgyl, vqragvslvat gurve sbezngvba jvyy nyybj lbh gb fgevxr ng gur FYVZR JVGPU qverpgyl, jub vf culfvpnyyl dhvgr jrnx.
9) The Lovers - Ebzrb naq Whyvrg rnpu fcnja ba gur yrsg naq evtug fvqr bs gur obneq, va gur fnzr ebj. Gurl jvyy zveebe rnpu bgure, nccrnevat gur fnzr qvfgnapr sebz gur zvqqyr (be fvqrf). Fb vs lbh'ir cbfvgviryl vqragvsvrq bar, lbh pna znex gur bgure bar nf jryy.
10) Mine King - Nyjnlf fcnjaf va bar bs gur sbhe pbearef bs gur svryq, naq qebcf gur inyhnoyr FPEBYY BS QVFNEZVAT. Vs lbh'ir nyernql vqragvsvrq guerr bs gur pbearef, lbh pna fgevxr ng gur sbhegu (cebivqrq lbh unir gur urnygu) fher gung gur xvat vf yhexvat gurer.
11) Rat King - Frr gur ragel ba ENGF sbe shegure qrgnvyf. Vg fubhyq or abgrq, ubjrire gung vs lbh'ir nyernql qrsrngrq gur FYVZR JVGPU naq pynvzrq ure gernfher, gura gur eng xvat jvyy or gur bayl havqragvsvrq rarzl bs fgeratgu 5 ba gur obneq (tvira gung TNMREF pna or vqragvsvrq ol gurve PBASHFVAT NHEN). Qebcf n fpebyy bs YBPNGR IREZVA ba qrngu juvpu erirnyf nyy gur engf ba gur obneq. Qrguebavat gur eng xvat rneyl vf rffragvny vs lbh jvfu gb pbzcyrgr n eha nf n ☼ENG CNPVSVFG☼
12) Gazers - Jvgu gurve qvnzbaq-funcrq PBASHFVAT NHEN, gurfr qrivbhf sbrf pna or punyyratvat rira vs lbh pna culfvpnyyl orfg gurz, qhr gb gur unmneqf gung fghzoyvat oyvaqyl vagb n zvar cbfrf.
13) Slime Witch - Frr gur ragel sbe CHECYR FYVZRF
14) The Mimic - Gur fcnja pbaqvgvbaf sbe gur qernqrq zvzvp ner pbzcyrgryl enaqbz. Guvf qbrf zrna, ubjrire, gung vg vf abg obhaq ol gur fnzr ehyrf gung purfgf ner fhowrpg gb jura fcnjavat. Va bgure jbeqf, vs gurer vf n purfg yrsg hathneqrq ol nal ZVABGNHE, orjner!
16) Chests - Trarengr oruvaq n ZVABGNHE, jub vf thneqvat gur pbagragf vafvqr. Purfgf rvgure pbagnva n FPEBYY BS URNYVAT (2), be svir tbyq (3). Cevbevgvmr svaqvat gurfr. Lbh jvyy abg tb sne vs lbh snvy gb.
17) Gnome - Gur tabzr jvyy nccrne ba n fnsr fcnpr naq gryrcbeg njnl jura hapbirerq. Guvf cebprff ercrngf hagvy gur svany fnsr fcnpr (nyjnlf pbagnvavat gur tabzr) vf hapbirerq, ng juvpu cbvag lbh jvyy or njneqrq avar tbyq.
18) Healing Scroll - Gurer ner avar urnyvat fpebyyf gbgny. Guerr erfvqr va purfgf. Svir ynl fpnggrerq ba gur svryq. Gur ynfg gjb, bs pbhefr, ner uryq ol gur ybiref. V nz hanjner bs nal cnggrea gurfr sbyybj sbe trarengvat orlbaq gung.
19) Scroll of Revealing - Trarengrf ba gur tebhaq. V nz ntnva hanjner bs nal cnggrea guvf sbyybjf sbe trarengvba.
20) Scroll of Disarming - Qvfnezf nyy zvarf, gheavat gurz vagb gernfherf jbegu guerr tbyq. Irel zhpu jbegu vg vs lbh unir gur 10 urnygu arrqrq gb qrsrng gur zvar xvat.
Uhu, V arire ernyvmrq gung nobhg gur tnetblyrf! Nf sbe gur zvzvp, V svtherq zbfg crbcyr jbhyq cebonoyl or noyr gb svther gung bar bhg sebz gur zbafgreabzvpba vatnzr.
Gung'f nyfb jul V pbzcyrgryl sbetbg nobhg gur qentba rtt fvapr V jnf whfg tbvat qbja gur yvfg va gurer. 🤦♀️ Gunaxf sbe gur nqqrq vasb!
Found a bug. In the top-left area there's a gargoyle facing right, but there's a slime directly next to it where its pair should be. Looking at the source code, the algorithm that places each entity uses a "happiness" method, which has a very high chance of respecting the pattern but doesn't actually enforce it, which can lead to unexpected scenarios like this one.
Loved it! I had to stop watching the GameGrumps' video on it halfway through in order to come play it myself, and then I didn't stop until I got a perfect round. Great game, I'll probably come back to do the other achievements soon.
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best gale yet
hmm
I finally got full clear!!!
bad i cant tell what im doing
Curious.
Has anyone figured out how to make the download work?
See my comment from January: https://itch.io/post/15196458
finally did it! 3 acheivements at once!
hearts/exp needed per level (54 means 5hp, 4exp etc.)
54 55 67 69 79 710 812 812 912 915
1018 1021 1121 1125 1225 1225 1325 1325 1425 1425 1525 1525
if you clear the board your status will be (max hp 15, 10/25 exp)
Very cool! I didn't find a way to restart the game after a win. Did I miss something?
no, we've been dealing with that for over 2 years, you gotta refresh the browser
it very difficult game!
I hate that the achvments can reset
I've already 100% it 2 times
Very nice, after a few hours you should have most of the rules codified, and then you are left with a nice minesweeper mixup with a banger song
After hours (probably days) ♥
Thank you so much for sharing this game
Congratulations! Especially impressive to manage the 3 achievement combo before getting the full clear!
Okay so the game says "safe to lose hearts" but what that means is "you should spend them as much as possible and regenerating hearts you haven't spent yet is how you ruin your run." PLEASE emphasize this better, it is incredibly misleading to think of them as health you should keep high rather than ammunition you should spend as much as possible between reloads.
I FINALLY MADE CLEAR BOARD!!!! YESSSSS!!! Why is it not showing on the book tho
fuck did i need to hit the bricks too
yeah lol
Just completed my first win and I must say this game is incredible! I love original minesweeper takes and this is the best I found (tied with Tetrisweeper that thing is fun)
addictive to the point of being harmful, lost 6 hours straight here. learning curve is very steep and pointless: you bump your head around until mechanics clicks in your brain ant then it's just a pointless casino. 0/10, probably will mention it in a some essay. this is how it is bad
why do you say it's a pointless casino? Once you know the mechanics well it's very enjoyable to play and doesn't require luck. Maybe you're missing something, if so I could try to explain
Please do, I'm utterly baffled as to how you tell which squares are safe to attack with the numbers given and I hate games who's core teaching mechanic is hidden behind a dozen deaths.
I'm not the person who you're replying to, but the number system is very simple to pick up. If you click the book in the bottom right, it explains the mechanics to the game.

The numbers show how much "Monster Power" that square is touching. The example in the book shows a 5 that is touching a Bat (2), a Bat (2), and a Rat (1).
So, this example going left to right, top to bottom
Here are a few tips to get you started:
SPOILER
The minotaur (6 power) always faces away from a real chest (ie not a mimic), and every real chest has a minotaur guarding it. A minotaur could be 'guarding' both a real chest and a mimic, so be careful.
The gargoyles (4 power) always face each other
The Mine King (power 10) will always be in one of the four corners, and will drop a scroll that disarms every mine.
There are more secrets to the game (as far as I know, every enemy except for skeletons, bats, and the mimic have some kind of rule or mechanic that gives clues as to their whereabouts)
Thanks for the tips, though I think the main thing that threw me off was that the game LOOKED like a dungeon crawler type game at first and by that logic, spending health down to nearly zero felt like a really bad idea... But you're supposed to treat health like ammo you use or lose with each "reload"(heal). Once I figured out dropping my health down to exactly 0 (or as close as I could get without going under 0) and then healing with stored level ups (another minor difference but intuitive once you know level ups full heal you) or health scrolls (which I initially wasted try to "keep healthy" before), it started making sense.
The book also didn't do a great job explaining this other than something along the lines of "It's safe to lose health" which had me even more confused considering dying just reset my progress and I hadn't quite understood all the patterns on my phone screen yet. Still don't like how the game teaches people how to play it, but I can accept it was supposed to be "part of the puzzle" and that some people like that sort of thing.
great game
this rules!
Finally managed to get all three achievements that can be earned simultaneously!
I recommend for the egg achievement, to put question marks around the dragon, so you don't accidentally click on it
Fuckin A right son! It's been over a year since i first did that, and I 'member it feeling sooooooo fucking good.
Nice on ya
I'm going to try and do it without savescumming for the rat king at the start now (I've managed it for rat only, but not with the other 2 achievements too)
I usta like to try to kill the dragon without gettig the "Mine King" reward. You can kill him, just not claim the scroll or get the mine xp. No stamp, not part of the regular challenges, and it's not imposible, but certianly makes the end game way WAY WAYmore stressful.
I hadn't thought of that challenge! Thanks, will try it out
Update: I managed it! It was indeed harder, but I managed to get the gnome earlier than usual by luck, and so did well enough that I could have even allowed the lovers to survive!
This take on Minesweeper is amazing. There's quite a learning curve to this game. But it is top-notch.
It really feels like a journey to slay the dragon.
And then, after you've been playing for months/over a year the GLORY of killing the dragon, then slaying all it's minions over it's bone corpse.
This game is a masterpiece. Good job; loved trying to figure out how things were built and positioned.
I found it very fun to slowly learn the rules for how everything is positioned and placed in this game, but after playing this every so often for months now, I realized there was one I missed, which inspired me to do a writeup on all the little enemy patterns and hidden things in the game here. Decode any of the entries with ROT-13 if you're struggling (or just curious to learn more):
1) Rats - Gur qverpgvba gurl ner snpvat nyjnlf cbvagf gbjneqf gur pbyhza va juvpu gur ENG XVAT erfvqrf. Vs gurl ner va gur fnzr pbyhza nf gurve aboyr zbanepu, gurl jvyy fgnaq ng nggragvba.
2) Bat - Ab cnggrea gung V nz njner bs.
3) Skeleton - Ab cnggrea gung V nz pheeragyl njner bs ba guvf bar rvgure.
4) Gargoyle - Gurfr barf nyjnlf nccrne va cnvef. Vs lbh'ir sbhaq bar, gurer'yy or nabgure bar nqwnprag gb vg begubtbanyyl (abg qvntabanyyl).
5) Green Slimes - Ab xabja cnggrea bs juvpu V nz njner. Gurve ybpngvba pna or erirnyrq vs lbh qrsrng gur FYVZR JVGPU naq hfr gur fpebyy bs ERIRNY FYVZR gung fur qebcf.
6) Minotaur - Gurfr uhyxvat ornfgf jvyy nyjnlf thneq n gernfher purfg, juvpu gurl ner snpvat njnl sebz, fb lbh pna fbzrgvzrf hfr cebprff bs ryvzvangvba gb ybbg gur purfg jvgubhg svtugvat gurz. Or sberjnearq ubjrire, nf vg vf pbzcyrgryl cbffvoyr sbe GUR ZVZVP gb trarengr arne bar ol punapr.
7) Sentinel - Cnl nggragvba gb gur fuvryqf gung gurfr ryvgr thneqf orne. Juvyr gurl ner fgebat, gurer vf bayl bar cre dhnqenag bs gur obneq, fb vs lbh'ir vqragvsvrq be qrsrngrq gur fragvary bs n dhnqenag lbh pna or fher gurer nera'g nal bguref yhexvat jvguva gur obhaqf bs gung pbeare.
8) Purple Slimes - Gurfr fyvzrf ner gur yblny thneq bs gur FYVZR JVGPU, jub nyjnlf fcnjaf ba gur rqtr bs gur svryq, fheebhaqrq ol svir bs gurz. Vs lbh'er abg fgebat rabhtu gb gnxr gurz ba qverpgyl, vqragvslvat gurve sbezngvba jvyy nyybj lbh gb fgevxr ng gur FYVZR JVGPU qverpgyl, jub vf culfvpnyyl dhvgr jrnx.
9) The Lovers - Ebzrb naq Whyvrg rnpu fcnja ba gur yrsg naq evtug fvqr bs gur obneq, va gur fnzr ebj. Gurl jvyy zveebe rnpu bgure, nccrnevat gur fnzr qvfgnapr sebz gur zvqqyr (be fvqrf). Fb vs lbh'ir cbfvgviryl vqragvsvrq bar, lbh pna znex gur bgure bar nf jryy.
10) Mine King - Nyjnlf fcnjaf va bar bs gur sbhe pbearef bs gur svryq, naq qebcf gur inyhnoyr FPEBYY BS QVFNEZVAT. Vs lbh'ir nyernql vqragvsvrq guerr bs gur pbearef, lbh pna fgevxr ng gur sbhegu (cebivqrq lbh unir gur urnygu) fher gung gur xvat vf yhexvat gurer.
11) Rat King - Frr gur ragel ba ENGF sbe shegure qrgnvyf. Vg fubhyq or abgrq, ubjrire gung vs lbh'ir nyernql qrsrngrq gur FYVZR JVGPU naq pynvzrq ure gernfher, gura gur eng xvat jvyy or gur bayl havqragvsvrq rarzl bs fgeratgu 5 ba gur obneq (tvira gung TNMREF pna or vqragvsvrq ol gurve PBASHFVAT NHEN). Qebcf n fpebyy bs YBPNGR IREZVA ba qrngu juvpu erirnyf nyy gur engf ba gur obneq. Qrguebavat gur eng xvat rneyl vf rffragvny vs lbh jvfu gb pbzcyrgr n eha nf n ☼ENG CNPVSVFG☼
12) Gazers - Jvgu gurve qvnzbaq-funcrq PBASHFVAT NHEN, gurfr qrivbhf sbrf pna or punyyratvat rira vs lbh pna culfvpnyyl orfg gurz, qhr gb gur unmneqf gung fghzoyvat oyvaqyl vagb n zvar cbfrf.
13) Slime Witch - Frr gur ragel sbe CHECYR FYVZRF
14) The Mimic - Gur fcnja pbaqvgvbaf sbe gur qernqrq zvzvp ner pbzcyrgryl enaqbz. Guvf qbrf zrna, ubjrire, gung vg vf abg obhaq ol gur fnzr ehyrf gung purfgf ner fhowrpg gb jura fcnjavat. Va bgure jbeqf, vs gurer vf n purfg yrsg hathneqrq ol nal ZVABGNHE, orjner!
15) Mine - Abg zhpu gb qvfphff urer. Gurve qnatre orvat bar uhaqerq vf pbairavrag orpnhfr lbh pna qrqhpr gurve ybpngvba rira jvgu nyy fbegf bs arvtuobevat rarzvrf.
16) Chests - Trarengr oruvaq n ZVABGNHE, jub vf thneqvat gur pbagragf vafvqr. Purfgf rvgure pbagnva n FPEBYY BS URNYVAT (2), be svir tbyq (3). Cevbevgvmr svaqvat gurfr. Lbh jvyy abg tb sne vs lbh snvy gb.
17) Gnome - Gur tabzr jvyy nccrne ba n fnsr fcnpr naq gryrcbeg njnl jura hapbirerq. Guvf cebprff ercrngf hagvy gur svany fnsr fcnpr (nyjnlf pbagnvavat gur tabzr) vf hapbirerq, ng juvpu cbvag lbh jvyy or njneqrq avar tbyq.
18) Healing Scroll - Gurer ner avar urnyvat fpebyyf gbgny. Guerr erfvqr va purfgf. Svir ynl fpnggrerq ba gur svryq. Gur ynfg gjb, bs pbhefr, ner uryq ol gur ybiref. V nz hanjner bs nal cnggrea gurfr sbyybj sbe trarengvat orlbaq gung.
19) Scroll of Revealing - Trarengrf ba gur tebhaq. V nz ntnva hanjner bs nal cnggrea guvf sbyybjf sbe trarengvba.
20) Scroll of Disarming - Qvfnezf nyy zvarf, gheavat gurz vagb gernfherf jbegu guerr tbyq. Irel zhpu jbegu vg vs lbh unir gur 10 urnygu arrqrq gb qrsrng gur zvar xvat.
Gur tnetblyrf nyfb nyjnlf snpr rnpu bgure, fb lbh nyjnlf xabj jurer gur bgure zrzore bs gur cnve jvyy or. Nyfb, gur zvzvp pna or vqragvsvrq nf vgf cbjre bs 11 fubjf ba fheebhaqvat fdhnerf. Svanyyl, lbh qvq nyfb zvff gur rtt juvpu nccrnef va bar bs gur fdhnerf fheebhaqvat gur qentba naq tvirf 3 tbyq.
Uhu, V arire ernyvmrq gung nobhg gur tnetblyrf! Nf sbe gur zvzvp, V svtherq zbfg crbcyr jbhyq cebonoyl or noyr gb svther gung bar bhg sebz gur zbafgreabzvpba vatnzr.
Gung'f nyfb jul V pbzcyrgryl sbetbg nobhg gur qentba rtt fvapr V jnf whfg tbvat qbja gur yvfg va gurer. 🤦♀️ Gunaxf sbe gur nqqrq vasb!
Love it! Great mix of minesweeper with Magic Tower, and leaving the player to infer the rules of the game is the cherry on top!
Found a bug. In the top-left area there's a gargoyle facing right, but there's a slime directly next to it where its pair should be. Looking at the source code, the algorithm that places each entity uses a "happiness" method, which has a very high chance of respecting the pattern but doesn't actually enforce it, which can lead to unexpected scenarios like this one.
Cool
Awesomesauce game! Managed to beat the dragon for the first time after a solid few days of coming back to the game lol.
New Best Time : 1min30 !
New Best : 1min17 !!!
awesome game !
Great game!
Found a clone of your game
https://cnava.itch.io/dungeonsweeper
report it and get it removed? they also published to steam
ai rip-off
Dear developers, I love your game very much, please make an Android version, it's a great time-killer ❤️
I got all stamps!!! Great game!! I love minesweeper!!!
Nice! Your next challenge is to get multiple stamps simultaneously! All stamps except clear board can be earned at the same time
great game
Brilliant game bro i love it!
Thanks GameGrumps for getting me out of the whiteout survival time wasting simulator by sliding me this game.
After so many tries I finally did it!! :)
Loved it! I had to stop watching the GameGrumps' video on it halfway through in order to come play it myself, and then I didn't stop until I got a perfect round. Great game, I'll probably come back to do the other achievements soon.
This took forever to do and I do not recommend it :)
I only just realized that meant you did all three of those in the same run and now I've gotta try it
Update: You're right. that hat trick was ROUGH.
Same, needed a strategy reset from making max score runs to trifecta-runs.