A minesweeper game that requires observation.

Make sure to read the monsternomicon.

StatusReleased
PlatformsHTML5
Rating
Rated 4.9 out of 5 stars
(2,052 total ratings)
AuthorDaniel Benmergui
GenrePuzzle
TagsMinesweeper, Roguelike
ContentNo generative AI was used

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dragonsweeper_sources1.1.18.zip 38 MB

Development log

Comments

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Viewing most recent comments 1 to 40 of 1,016 · Next page · Last page

Absolute treassure! i just can't get the last two coins for a 100% run :/

(-1)

what a bunch of nerds....I'm a minesweaper beast, but this game....i suck at it! I managed to clear a bit more than half the board, felt like I've been optimizing prett well my HP, using level up to heal from 0, and getting chunky monster's XP while almost levelling up, to optimize the overflow....yet....you understand something I don't and this makes me furios :D
The best sign of a good puzzle game, when you can see your brain needs a level up!

got 12.5HP, and 1xp away from level up....this game is cruel

good game i follow you. is so funny JORGE!!! XD

Really great game! Well done. It's really well tuned and is such a fun puzzle to figure out how to maximize your lives to extract as much xp as possible. Super fun to play over and over!

(+1)

I had to forcibly delete this from my PC. I stopped working and sleeping, and I'm not joking in the slightest. ʕ >⸟< ʔ    

It took me a minute to work out the strategy for this new take on minesweeper. Eventually working out the math and how to best use your limited lives, what the various scrolls and pieces do and how they benefit you (the mine killer scroll is my favorite ʕ ^ᴗ^ ʔ  

I originally ended the video without completing a game because I didn't think I could do it, then I kept playing late into the night. After around 80% of the board was completed, I started recording again just in case...

Since then I've won a few times, but still am managing to finish by clearing the board, below is the closest I've gotten. I lost a lot of time playing this and don't regret it in the slightest! Well done Daniel! Can't wait to try your other work!


(+4)(-2)

Yo freaking seizure warning wtf, tons of flashing colors as soon as you click on the play button. You need to change that or at LEAST give a big warning on the page, that could literally give someone a seizure.

Warning would've really Been appreciated indeed, now I'm feeling nauseous and I JUST pressed play...

(+1)

This took my sanity, but twas worth the cost.

(+6)

Please fix this game on iOS. I miss it terribly. 

(+1)

Love this game! I also tried winning without using any power-ups :)

this is my fav game now. love it 

Really amazing game - minesweeper levels of fun and replayability, but with a spicy twist. This is way more than a retheme.

Dev: FYI I think either your update or an apple update broke your game on safari (which also means it is broken on ios/ipad, like, more than just not having right-click functionality). I *think* based on the graphics that the game hangs when it tries to load assets. OTHER OSX USERS: still runs great on firefox and chrome.

This game is really something. It would be so cool to have a version for mobile, but I imagine that would be a ton of work on your end. FWIW I think people would pay for a quick replayable game like this. This is like the vampire survivors of simple puzzle games.

I found this on pointlesssites.com, and I am obsessed. It was difficult to understand at first, but it has become my go to game when I am stressed.

This was a lot of fun. Took a while to figure out how to play and then took a while to figure out the strategy. I’m on the pathway to actually winning.

I did it.. got my first victory. After far more failures than you might assume in the 18 hours since my earlier post.

https://gamerstavern.online/@neonconch/116863669719113684

I wish I knew more minesweeper heads. This would have killed back in the dorms once upon a time.

(+2)

I don’t know if something happened recently, but I absolutely can’t load this anymore on mobile, either with Chrome or Safari. 

It's broken on safari, and on iOS all browsers use the safari backend.

(+2)

Great game, great idea. I play it way too much.

(+2)

Dragonsweeper.com doesn't appear to work anymore, FYI 

(+3)

It's not working on Mac Safari right now for some reason,

(+4)

I'm running on a MacBook Pro with Apple Silicon M1 running macOS (Tahoe 26.5.1), and it's stopped working: I'm stuck on the 'run' phase. (It's also happening on my iPad mini (iPadOS 26.5).

It was a few days ago. I don't think it was an upgrade; they each suddenly stopped working.


(1 edit) (+1)

(Seems to be a Safari-related problem; I find that it's OK in Google Chrome.)

(+2)

After tinkering with with the source code, I found that something in Safari changed to no longer play WAV files. I was able to convert the wav files to mp3 files, update the code to point to the new files, and then it loaded and played successfully.

(+1)

Thanks for that.

My days of diving into code and debugging it are long behind me – particularly since I'd have to learn Javascript to do it – and Safari reports that the download is not a valid zip file, so on the whole the line of least resistance is to run it with Google Chrome.

I love coming back to this occasionally, its such a great puzzle game 5/5

(-1)

Feels a bit luck-infused. It reminds me of Pixel Dungeon. It is not bad! I just personally prefer turn-based games that have a clear solution...

(+2)

You like what you like, that's a fredom we all get to enjoy. But the luck/skill balance is what makes this game so fun for those of us who have been playing since jan 2025. It's like tetris, you can't beat it on skill alone, and you'd have to be the luckiest person in the world to win without knowing the paterns, it's a balance, and I love it

best gale yet

(+2)

One thing I do is as soon as I get 13 hearts, I kill the dragon take the XP but not the crown, then keep going as long as I can, so even if I don't clear the board, I still get to win. You coulda gotten a badge with this one......

(+2)

All these runs and it never once occurred to me that I don't *have* to collect the crown right away. Gonna try it again now that I'm slightly less dumb 😂.

aaand that was the ticket. All that remains is rat pacifist.

Fuckin A right Fam!!!! I've been playing this game almost every day since it came out over 2 years ago, I love that new people keep discovering it and loving it, such a masterpiece. 

PS. if you wana try the origional V.1 click here https://dragonsweeper.com/

omg! I didn't know that! gotta try next

hmm

I finally got full clear!!!

(+1)

bad i cant tell what im doing

Curious.

Has anyone figured out how to make the download work? 

See my comment from January: https://itch.io/post/15196458

finally did it! 3 acheivements at once!

(3 edits) (+2)

hearts/exp needed per level (54 means 5hp, 4exp etc.)

54 55 67 69 79 710 812 812 912 915

1018 1021 1121 1125 1225 1225 1325 1325 1425 1425 1525 1525

if you clear the board your status will be (max hp 15, 10/25 exp)

Very cool! I didn't find a way to restart the game after a win. Did I miss something?

(+1)

no, we've been dealing with that for over 2 years, you gotta refresh the browser 

it very difficult game!

(+1)

I hate that the achvments can reset

I've already 100% it 2 times

(+1)

Very nice, after a few hours you should have most of the rules codified, and then you are left with a nice minesweeper mixup with a banger song


After hours (probably days) ♥

Thank you so much for sharing this game

Congratulations! Especially impressive to manage the 3 achievement combo before getting the full clear!

(-2)

Okay so the game says "safe to lose hearts" but what that means is "you should spend them as much as possible and regenerating hearts you haven't spent yet is how you ruin your run." PLEASE emphasize this better, it is incredibly misleading to think of them as health you should keep high rather than ammunition you should spend as much as possible between reloads.

(+1)

I FINALLY MADE CLEAR BOARD!!!! YESSSSS!!! Why is it not showing on the book tho

(+1)

fuck did i need to hit the bricks too

yeah lol

(+1)

Just completed my first win and I must say this game is incredible! I love original minesweeper takes and this is the best I found (tied with Tetrisweeper that thing is fun)

Oh man, can't believe I finally cleared it 100%. Amazing game, amazing music, 10/10.
(+3)(-17)

addictive to the point of being harmful, lost 6 hours straight here. learning curve is very steep and pointless: you bump your head around until mechanics clicks in your brain ant then it's just a pointless casino. 0/10, probably will mention it in a some essay. this is how it is bad

(+4)(-1)

why do you say it's a pointless casino? Once you know the mechanics well it's very enjoyable to play and doesn't require luck. Maybe you're missing something, if so I could try to explain  

(-3)

Please do, I'm utterly baffled as to how you tell which squares are safe to attack with the numbers given and I hate games who's core teaching mechanic is hidden behind a dozen deaths.

I'm not the person who you're replying to, but the number system is very simple to pick up. If you click the book in the bottom right, it explains the mechanics to the game.

The numbers show how much "Monster Power" that square is touching. The example in the book shows a 5 that is touching a Bat (2), a Bat (2), and a Rat (1).

So, this example going left to right, top to bottom

 

(1 edit) (+1)

Here are a few tips to get you started:
SPOILER






The minotaur (6 power) always faces away from a real chest (ie not a mimic), and every real chest has a minotaur guarding it. A minotaur could be 'guarding' both a real chest and a mimic, so be careful.

The gargoyles (4 power) always face each other

The Mine King (power 10) will always be in one of the four corners, and will drop a scroll that disarms every mine.

There are more secrets to the game (as far as I know, every enemy except for skeletons, bats, and the mimic have some kind of rule or mechanic that gives clues as to their whereabouts)

(+1)(-1)

Thanks for the tips, though I think the main thing that threw me off was that the game LOOKED like a dungeon crawler type game at first and by that logic, spending health down to nearly zero felt like a really bad idea... But you're supposed to treat health like ammo you use or lose with each "reload"(heal).  Once I figured out dropping my health down to exactly 0 (or as close as I could get without going under 0) and then healing with stored level ups (another minor difference but intuitive once you know level ups full heal you) or health scrolls (which I initially wasted try to "keep healthy" before), it started making sense.

The book also didn't do a great job explaining this other than something along the lines of "It's safe to lose health" which had me even more confused considering dying just reset my progress and I hadn't quite understood all the patterns on my phone screen yet.  Still don't like how the game teaches people how to play it, but I can accept it was supposed to be "part of the puzzle" and that some people like that sort of thing.

great game

this rules!

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