Absolutely. Finding the chests with the exp before you have to take heart scrolls is key. Also getting the mine scroll as soon as you turn level 10 and picking up the free exp from the now defused bombs.
This version is too hard. Need more hearts earlier. Also the right click to mark the tiles is not working on my iPad. Please put the 10 back in a corner.
Finally got all three of these achievements in one go!!
I wish I could get the achievement and then go back because I would also have been able to clear the board and it would have been really satisfying to get all 4 at once.
Also I’m pretty sure for the rat pacifist, killing the rat king doesn’t stop you from getting the achievement (I challenged myself to not kill him in this run) which is counter intuitive imo.
After several months of loving this game and comming back over and over even tho I mastered it...... That's the sexiest thing I've ever seen. Nice one mate.
Playing this has reminded me how important game design is and what can be achieved without godrays. Just wicked. Well done 👏👏👏👏
Edit: I want you to know I decided to create a category on Itch about excellent examples of game design, and this is both the first entry and the inspiration for the list.
Here’s my review:
You’re able to make educated decisions that still have an element of risk to them, which makes tension present and the game not feel unfair yet punishing.
You can improve your chances by learning the mechanics, and learning the patterns of the encounters which helps getting things right but not ensuring it.
I didn’t like the idea of the mimic being a feature of the game because it felt random - but the more I thought about it, it isn’t: the mimic will appear on chests alone. Now there’s a chance for reward, but there’s a chance for defeat also. Will you take the risk? You can opt out of the risk by not opening the chest, so now it falls to you, the player, to make the choice.
Simplistic graphics and accessible on a mobile device, too. Input is touch. No time limits. Just method. Audio is enough. And there’s charm for sure by clicking on your vainglorious hero.
I finally got it. I kept trying to break all the bricks before killing the dragon. Didn't realize I could kill the dragon and then collect the bricks. 10/10 game
I tried downloading and opening `index.html` in a web browser, but that just shows the randomization screen and then its animation stops and that's it. What's the proper way to play this offline?
yeah as the other guy said, you need to prioritize a lot the XP that doesn't damage you (and the 10 dmg enemy that gives a net total of 37 XP)
it may sometimes be risky but most of the time you should be doing good by following that plan, usually you'll have like 2-4 health scrolls most of the time
a thing I figured you can do too is just tapping tiles around the dragon until you break the egg. I usually want to kill 5 HP worth of enemies, level up, 5 HP again, level up, then 6 HP and level up, then the next level requires you to get 9 XP with 6 HP. The egg gives exactly 3 XP so you can level up a 4th time without scrolls nor relying on chests
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A fun game, really enjoyed it. Have you thought about expanding it and turning it into a full game?
I just had a perfect game, but couldn't clear the walls. Is total board clear possible here?
Absolutely. Finding the chests with the exp before you have to take heart scrolls is key. Also getting the mine scroll as soon as you turn level 10 and picking up the free exp from the now defused bombs.
also, once you have 13 hearts, you can kill the dragon and collect 13 exp without ending the game
This version is too hard. Need more hearts earlier. Also the right click to mark the tiles is not working on my iPad. Please put the 10 back in a corner.
The 10 is still in the corner.
but now it's just a 10. The 11 is now the bomb remover.
the 11 is the mimic. the mine king (called the Lich in an older version of the game), who destroys all the mines, is the 10 in the corner
I wish I could get the achievement and then go back because I would also have been able to clear the board and it would have been really satisfying to get all 4 at once.
Also I’m pretty sure for the rat pacifist, killing the rat king doesn’t stop you from getting the achievement (I challenged myself to not kill him in this run) which is counter intuitive imo.
Got it!!
This is by far my favorite minesweeper game!
One of the best takes on the sweeper out there. Grats!
pretty fun, good game
Great game. Great design. Cheers!
Who's the rat king now?
After several months of loving this game and comming back over and over even tho I mastered it...... That's the sexiest thing I've ever seen. Nice one mate.
The king is dead. Long live the king!
Por fin lo conseguí completar entero (máxima puntuación), tremendo juegardo
Game just flashes rows of colours rapidly when I try to run it, epilepsy machine.
Playing this has reminded me how important game design is and what can be achieved without godrays. Just wicked. Well done 👏👏👏👏
Edit: I want you to know I decided to create a category on Itch about excellent examples of game design, and this is both the first entry and the inspiration for the list.
Here’s my review: You’re able to make educated decisions that still have an element of risk to them, which makes tension present and the game not feel unfair yet punishing.
You can improve your chances by learning the mechanics, and learning the patterns of the encounters which helps getting things right but not ensuring it.
I didn’t like the idea of the mimic being a feature of the game because it felt random - but the more I thought about it, it isn’t: the mimic will appear on chests alone. Now there’s a chance for reward, but there’s a chance for defeat also. Will you take the risk? You can opt out of the risk by not opening the chest, so now it falls to you, the player, to make the choice.
Simplistic graphics and accessible on a mobile device, too. Input is touch. No time limits. Just method. Audio is enough. And there’s charm for sure by clicking on your vainglorious hero.
mimic is not random, less random than the beholders ;)
You’re probably right - skill will reveal all zo/
Mimic value is 11, while common chest is 0. Just do the math and you will know if it is a mimic or not...
Gods, this game is wicked. 🔥🔥🔥🔥
I want to steal this amazing idea but expand on it in some way… not sure what yet.
I DID IT! I FINALLY DID IT!
welcome to the family
this is the most tightly designed game i've played in a while! figuring out how to get the clear board stamp was very rewarding <3
I finally got it. I kept trying to break all the bricks before killing the dragon. Didn't realize I could kill the dragon and then collect the bricks. 10/10 game
Perfecta! Lovers, egg, rats and the little gnome
I really like this game, thank you!
I tried downloading and opening `index.html` in a web browser, but that just shows the randomization screen and then its animation stops and that's it. What's the proper way to play this offline?
did you make sure to only level up when at 0 hearts?
I believe so, but I must have slipped at some point!
you need to rush early for the xp points to fully clear the board
yeah as the other guy said, you need to prioritize a lot the XP that doesn't damage you (and the 10 dmg enemy that gives a net total of 37 XP)
it may sometimes be risky but most of the time you should be doing good by following that plan, usually you'll have like 2-4 health scrolls most of the time
a thing I figured you can do too is just tapping tiles around the dragon until you break the egg. I usually want to kill 5 HP worth of enemies, level up, 5 HP again, level up, then 6 HP and level up, then the next level requires you to get 9 XP with 6 HP. The egg gives exactly 3 XP so you can level up a 4th time without scrolls nor relying on chests
I finally got it, thank you all! It really is about that early xp so the health scrolls can be used for more hearts later.