I was confused about the area of confusion, but when I took some time to observe the full map I understood the pattern to know where it is. Same thing for the "master of slimes".
Every single person involved in this little great game should be praised. Daniel for the addictive gameplay, Hernan for the incredibly catchy song(s), Julieta for the really really nice pixelated graphics and Dani for the satisfying poem at the end credits.
I finally got the board cleared, with 288 points. I hear there's people who get as much as 303. Maybe after some days of rest from this I'll give that a go :).
Great game! Looking forward to checking out other games by Daniel.
Sorry, my English may be poor (Google translation)
Great game!
It was a lot of fun!
I have a suggestion.
・Maximum number of consecutive wins (and current number of consecutive wins)
・Win rate (and number of successes and failures)
How about always displaying these?
Basically, I think the game is designed to be cleared by improving the player's skills.
The rules that encourage this are well-designed.
However, when I watched a YouTube video of someone who cleared this game the other day, I was disappointed to see that they clicked by luck even though there were still parts that could be done the right way, and cleared it by chance...
Even now after clearing it, I play it many times, so having the number of consecutive wins would motivate me even more.
Did I say I would bow out at 298? Yes.
Was this game too much fun to make myself a liar?
…
Did I keep going until Jorge cleared the entire board?
yes of course I did.
I really enjoyed the little discoveries you make along the way, learning more about how the board works. After I beat it, I finally realized who the author was! Thank you for Fidel Dungeon Rescue!
Small issue: the game sometimes slows down when you are able to level up but are still using hearts. I assume related to multiple animations, as it clears up as soon as you do level up.
Also can someone tell me what the occasional chirp when revealing an empty tile means? EDIT: I just made the connection on this one... obvious in hindsight that it's only empty tiles, but this seems more like flavor than some sort of indicator like I thought it was (unless perhaps, there is a meta-strategy possible).
Color the cleared number floor tiles differently, when all the surrounding numbers add up to match? For example, here I've marked a square with a 4, so now the 16 should light up (as its adjacent numbers add up to 16 now) and that would hint to me later that I could click its surroundings safely to advance
When you click to Level Up but have no hearts, the adventurer temporarily regains clothing to shake his head...
I think revealing the gnome with the crystal ball caused it to give me 0 gold! What a ripoff! Never mind - revealing the gnome with the orb causes him to run to another empty space. You can find him again and this time claim your 10 gold.
This game is by far my favorite Minesweeper variant, and I could talk all about how much I enjoy it. However, there's been plenty of glowing reviews, so how about I discuss some of the things I'd add or change?
1. Mobile support. Allow the game to format properly on Mobile and add a button to the UI to toggle between checking and marking spaces.
2. More board sizes/difficulties. While the game is fun, it isn't exactly difficult. I can consistently get wins with 303 score, and challenge runs can only go so far. The game may need adjusted leveling or a raised level cap/stronger enemies to compensate.
3. More items. You have the healing scrolls, the reveal scroll, and the enemy scrolls. Why is it just that? Add an armor scroll that gives you x amount of temporary HP, or an item that lets you take 1 less damage per attack, or an item that lets you reveal one space of your choosing? These would add so much more variety.
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This game was amazinf, i think i spent like 2 hours on it and its one of the most amazing puzzle games ive played
Got 277 after several tries.
Knowing ahead of time that the Gazers have that area of confusion around them would have been helpful though.
I was confused about the area of confusion, but when I took some time to observe the full map I understood the pattern to know where it is. Same thing for the "master of slimes".
186pt now.
Finally beat it! Got 299. If it wasn't for one silly heart I would've gotten 303. Back to work >:)
Every single person involved in this little great game should be praised. Daniel for the addictive gameplay, Hernan for the incredibly catchy song(s), Julieta for the really really nice pixelated graphics and Dani for the satisfying poem at the end credits.
¡Vamos hermanos!
Got the 303, great game!!!
I defeated them all, and my final score was 299!
I finally got the board cleared, with 288 points. I hear there's people who get as much as 303. Maybe after some days of rest from this I'll give that a go :).
Great game! Looking forward to checking out other games by Daniel.
first win 278 :)
Great!
Good game Score 185. Took a few tries to understand the numbers :D
MORE!! :D It was awesome! More levels please ;)
First win: 189 points
Just barely had enough health to clear the board before the final level-up, which I guess is probably intentional.
Sorry, my English may be poor (Google translation)
Great game!
It was a lot of fun!
I have a suggestion.
・Maximum number of consecutive wins (and current number of consecutive wins)
・Win rate (and number of successes and failures)
How about always displaying these?
Basically, I think the game is designed to be cleared by improving the player's skills.
The rules that encourage this are well-designed.
However, when I watched a YouTube video of someone who cleared this game the other day, I was disappointed to see that they clicked by luck even though there were still parts that could be done the right way, and cleared it by chance...
Even now after clearing it, I play it many times, so having the number of consecutive wins would motivate me even more.
Thank you for making a good game.
The creator is great!
256. Really cool things to observe to get there!
A good game. I had so much fun with it.
Fun game! Took a second to figure it out. Took a bit to get a win. Definitely a great upgrade for Minesweeper
233 so far. this games is amazing
269!
285.... so close
297! only two creatures left. UFFF
How does it compute the final score? I see people with scores of 303, but I cleared the entire board and only got to 288.
Either it's a glitch, or you didn't actually clear everything! Did you clear all the stones?
Clear the stones, eh? Didn’t know you could do that - I thought they were just walls!
Okay, clearing the stones got me to 303!
Yay!
I’ve cleared the board maybe seven or eight times, and I score exactly 285 or 288 each time.
There may be hidden points you haven't discovered yet <|;^y
D’oh!
Did I say I would bow out at 298? Yes. Was this game too much fun to make myself a liar? … Did I keep going until Jorge cleared the entire board? yes of course I did.
298 arrrggh so close!! Should I play another 10 times or what?!?!!
...4 hours later, I finally got it 😂😂
finally got my 303, incredible little piece of work I love it so much
After tens of trying, i got 303 score :D
really good game btw. I liked it so much
I really enjoyed the little discoveries you make along the way, learning more about how the board works.
After I beat it, I finally realized who the author was! Thank you for Fidel Dungeon Rescue!
I did it! Had to clear every single block and did it even though the gnome got revealed by the orb and I didn't get the free 10 gold
Got a clean 300! Very much enjoying the game, thanks Daniel!
This is so cool! I finally got a completely clear board/perfect score. Wooo!
A great spin on minesweeper, and I like how there's more and more patterns to discover that aid in solving systematically.
Small issue: the game sometimes slows down when you are able to level up but are still using hearts. I assume related to multiple animations, as it clears up as soon as you do level up.
Also can someone tell me what the occasional chirp when revealing an empty tile means? EDIT: I just made the connection on this one... obvious in hindsight that it's only empty tiles, but this seems more like flavor than some sort of indicator like I thought it was (unless perhaps, there is a meta-strategy possible).
This game is the most addictive I've played in a while
liked the game a lot, got the hang of it after a few tries, should make varying difficulties
If you click on Jorge before he levels up, he does a dance
i tried it lol
I thought he was shaking his head "no" because he's not ready yet
Amazing game! It's very addictive!
Final Score: 185
This fucks hard. The music fucks hard. Mobile support would have me hooked on this.
303 gg! (cba)
Couple things:
I think revealing the gnome with the crystal ball caused it to give me 0 gold! What a ripoff!Never mind - revealing the gnome with the orb causes him to run to another empty space. You can find him again and this time claim your 10 gold.This game is by far my favorite Minesweeper variant, and I could talk all about how much I enjoy it. However, there's been plenty of glowing reviews, so how about I discuss some of the things I'd add or change?
1. Mobile support. Allow the game to format properly on Mobile and add a button to the UI to toggle between checking and marking spaces.
2. More board sizes/difficulties. While the game is fun, it isn't exactly difficult. I can consistently get wins with 303 score, and challenge runs can only go so far. The game may need adjusted leveling or a raised level cap/stronger enemies to compensate.
3. More items. You have the healing scrolls, the reveal scroll, and the enemy scrolls. Why is it just that? Add an armor scroll that gives you x amount of temporary HP, or an item that lets you take 1 less damage per attack, or an item that lets you reveal one space of your choosing? These would add so much more variety.