I'm not convinced by the argument that you should save heart scrolls because they're "worth more" later in the game. Levelling is also "worth more" later in the game! In my experience, if you use a scroll earlier, you'll have more XP for levelling later, and in the end game it all comes out in the wash.
You should save heart scrolls because:
1. You can use a heart scroll at any time, but you can only level if you have enough XP. You can get stuck with not enough XP and either no hearts available to get more or no safe moves available to get more.
2. Using a heart scroll makes you repeat the current heart level. This can be damaging early in the game, when you have a much more limited set of safe moves available, they don't always open up more safe moves, and using up more of them without progressing towards being able to take out bigger monsters (especially the mine king) can hurt you.
The time to think about this is not when you have no choice but to use a heart scroll, but when you are considering possible monster combinations earlier -- it's usually better to fill your XP and level than to risk not filling it and falling short. Especially if you're trying to get the rat stamp, which makes exploration very risky, and makes eliminating known monsters until you find the rat king a lot safer.
So, to refute that point, first let's establish that, with the exception of walls, every time you spend life, you gain that much experience. Sometimes you can get experience for free, and walls are a loss on return and should always be broken last, anyway. In all other cases, you spend your HP, and if you don't die, you get that much in EXP back. Let's also understand that there is a max HP, but there is no max EXP, you can pool it as much as you want.
At the start of the game, you have 5 HP, and you need 4 EXP to level up. You spend your 5 life, and you now have 5 EXP. You now have the choice to either level up or to use a heal scroll. In the first case, your health refills back up to 5 (with half a heart towards a max of 6 next level!) and you have 1 EXP banked towards reaching the new limit of 5 EXP. If you use a health scroll, you refill your 5 hearts right away, and keep your 5 banked EXP.
Here's the crux of the matter. No matter which scenario you pick, you still have to spend 4 EXP to level up. You're not saving it for later, you STILL have to spend that 4 EXP, you're just delaying when you spend it. However, since there is a direct relationship between HP and EXP, you have assigned that scroll a worth of 5 EXP while using it while your max HP is only 5 hearts. If you waited until you had, say, 7 hearts or 10 hearts or even more, that is how much EXP that scroll would be worth. By using it early, you miss out on the potential for that scroll to be even more valuable. Meanwhile, the experience you gain by spending your health down as normal is experience you will gain one way or the other, and it will be spent on leveling up one way or the other. Scrolls are always worth more the longer you hold off of using them.
That said, unless you're aiming for something in specific, you don't have to be perfectly 100% optimal to win. It helps your odds, for sure, but if you would rather use a scroll for safety than take a gamble on something you're unsure on, its better to keep the run going than not.
OK, after a bunch of paper and pencil calculations I remembered that the game has a debug mode. :) I compared a couple of strategies for using the scrolls (various numbers of scrolls and different bonuses ignored or not), and I can see now how the maths works.
The lower early value of the scrolls is partially offset by the lower amount of XP needed to level at the early stages, which makes the penalty less noticeable in a typical game, but in extreme cases (all available scrolls spent before any levelling) the constant low value of the scrolls plus the additional HP gained and spent during levelling is not enough to match the increasing XP cost of levelling. That was the missing link for me.
I'm somehow unable to get the full clear (max score of 365). I got the other 3 stamps already, but I always seem to miscalculate somehow. My strategy is to get 0 hearts and then either level up or get a full health boost and repeat. Do I need to do something else as well? Certain monsters at specfic health levels or something?
It's important to get at least some of the free exp drops early so that you can save your health scrolls as long as possible. HP = EXP, but things like chests and the egg give you an advantage in that calculation. Always try to drain your HP to 0 hearts before leveling up, and if you have the choice between leveling up and using a health scroll, level up. The more health you have, the more health a scroll is "worth", so saving them as long as possible gives you more total effective health. Also, you want to kill the lich as SOON as you have 10 hearts, or as close to then as possible. That gives you a massive load of experience you can use to carry you through the next few levels without using scrolls.
If I have two unexplored spots, and the "clue number" is 106, I know one is a mine and the other is six.
Whereas if you've exploded the mines, the "clue number" would be 6 and you wouldn't know that is exploded-mine and a six. For all you know it's 5+1, 4+2, or 3+3.
There is no downside to using the explode mines scroll immediately. When shooting for max score of 365, it is best to plan to find and use the scroll so that you can trigger it immediately when you XP up to 10 hearts.
If I have two unexplored spots, and the "clue number" is 106, I know one is a mine and the other is six.
Whereas if you've exploded the mines, the "clue number" would be 6 and you wouldn't know that is exploded-mine and a six. For all you know it's 5+1, 4+2, or 3+3.
In practice there is very little reason to not blow up the mines immediately when it becomes possible. This is because one has to do it before having to resort to the next health scroll (the XP from the mines is better), and at that point of the game, since one has >= 10 HP, then there are no things on the board that can kill the player at health. (only mimic chest, but it makes itself known on click) So ambiguities are not that important anymore.
It's not a 100% guaranteed possibility like with earlier easier versions. Never heal up unless you've depleted your health pool. Minotaurs always guard a chest. And chests are always guarded by minotaurs. Guardians are 1 per qudrant. Use that info when calculating exploration risk, but don't forget the 9HP and 11HP oddities. Level up instead of healing whenever you can. THE VERY MOMENT you hit 10HP, take out the bomb lich and score another easy level up. Look for the 8x8x8 pattern of the slime wizard and deep strike on his butt (You can blind jump into a square). Learn the ? gazers patterns and they can similarly be nuked from orbit with pinpoint precision. Try not to waste HP on walls until the very last sweep and remember you can kill the dragon for 13G without ending the run which comes in handy on that very last cleanup pass. Play cleverly and take every advantage of the numbers. I can pull it off maybe 30% of the time.
I don’t know if my numbers are correct but if they are.. in theory the max possible “3 stamp run” would be 331/365. I don’t know if it’s possible in acount to levels.
This information needs leveling information to accompany to make it truly useful. Just did a quick and dirty full clear to get this data, will analyze it in a moment to see what a "perfect run" would look like.
Edit: Level 11 is 18 for level up, not 17, I had to check again because math wasn't mathing.
Ok, I've done the math, you have EXACTLY enough health to be able to reach 325 on a three stamp run, so leaving just the walls, the rats (rat king is fine), the lovers, and the egg. You need to use your first HP scroll once you're on 9 hearts, even with perfect play that's as best as you can get. To pull that off, you also need to find the three exp chest as well as isolate the gnome BEFORE you reach 10 hearts and can pop the Lich, just to have enough EXP. Then you should be able to just spend your scrolls as needed, prioritizing level ups. You should be on track if you use your second health scroll on 11.5 hearts, and then one scroll per level before you run out.
This is a very minor thing, but while the EXP math is correct to my eyes, its important to note that the 9 HP scrolls on the map include the ones in the chests. So there are 2 in the chests, and then 7 otherwise (2 of those 7 being entangled with the Lovers, of course)
Most browsers won't let JavaScript to load local files for security theater reasons.
You'll either have to host it with a local web server, or embed the resources as data URLs. If you do the latter and want to open it in Firefox, you'll have to re-encode the music file, as it exceeds the Firefox's limit on data URL's length.
They just sort of jumbled some screenshots and added another random game and an irrelevant description which is funny. Thought I'd give you a heads up.
I ended up patching a function into loadImage that substituted base64 encoded copies of the graphics to get my copy working without disabling CORS in FireFox (file:// is automatically assumed to be dirty by default.).
Dunno why audio didn’t trip CORS, but I won’t complain if the offical version also gets a 830kb js file just to hold the additional code with the encoded files.
There is a space next to the Dragon, randomly chosen from the 8 adjacent spaces, that contains an egg. It registers as a 0, so you have to get kind of lucky to isolate it from regular blanks near the dragon, that or you just avoid breaking 0s near the dragon entirely. If you break it, you can get a free 3 exp, but if you preserve it to the end, you get the achievement.
There is a way to make it less random if you’re just going for the Future Generations achievement
Spoiler
Leave the squares around the dragon unclicked unless you know for certain they contain a monster. When you get the blue orb scroll, don’t use it. Save it for close to the end and if it has nowhere else to proc, it will reveal the squares around the dragon.
It’s not a slamdunk with the three stamp attempt, because you likely won’t have enough hearts to clear the board unless you’re very careful about only spending hearts on unrevealed monsters (vs the slimes that get revealed by the slime mage scroll).
I found the best strat for the three stamp run is to restart the game (you can just press R for a quick reset) until you get a favorable starting reveal. Ideally you want the mice to limit the search area for the rat king to no more than 3 columns or, ideally, indicate the exact column it’s in. Otherwise it’s almost impossible not to accidentally click on unrevealed mice as you work your way through the board.
I have absolutely been in love with this game since I stumbled across it at 1.0. I love the challenge of it and all the secret tricks of the monsters, giving you the tools to solve otherwise impossible scenarios using logic. It's very satisfying and I keep the tab open because I want to play it again and again. Just now I finished a run, challenging myself to get three stamps in one go. Excited to see what else comes out of this game, thank you for all your hard work.
Not sure how easy/hard the older versions were, though I do now get a clear on almost every run, and those come with max clears rather easily. If I don't clear, it is typically because I made a calculation mistake and stumbled onto an unintended high level monster.
It does feel quite balanced to me in the sense that in the beginning it felt hard ("how is it even possible"), but after mastering the decisions to make, it becomes easy. Very much like FTL or Into the Breach. At this point I wish there was a Hard mode.
For anyone wanting to download and launch the game locally, you will need to install a web server.
One way to do this is to download the Python programming language for your OS, open a command prompt window in the Dragonsweeper folder, and type "python -m http.server --bind 127.0.0.1 8000".
I have a nit about the game. I played the original a lot and liked the music, but I find that the music cuts out and is silent for awhile before anything happens. It would be more enjoyable to have the music going on.
I found it to be surprisingly enjoyable that the music was paced like that, since it added to the calm paced tone of the game. And it really helped avoid the music from becoming so repetitive as quickly as it would, had it played on a loop.
Look like v1.1.18 fixed the "full clear" stamp. The maximum score is now 365. And when you get a full clear you get an ominous poem, which ends with a suspiciously purple question mark. I wonder if it's yet another hint...
Interestingly I tried a run without a full clear and still got that ominous poem. Perhaps it's just level-based. In that run I left both gazers alive which had no special effect.
Given how important, or is it? Preserving healing scrolls are, healing scrolls that come from chests should have some mark for it, given how monsters behave because of chests?
I think I messed up once because I forgot one of the scrolls came from a chest instead of being initially there?
Wow, this is such a cool concept. Being a long time minesweeper dude I got hooked immediately. And although I didn't really get it at first, after many tries it clicked and eventually I got through. Also, very nice pixel art!
Does Rat Pacifist require you to not kill any rat, or can you kill them if you don't collect the gold? I can't work out how to not hit them by accident why exploring. If there are 2 squares which have 5 power between them I can't see if it is 5 and 0, or 4 and 1, or 3 and 2.
Looks like you're not allowed to even touch the rats, except the rat king. So you have to be very lucky and find him near the start, kill him, and leave all the others be.
Oh, that's so good to know, without that info it's near impossible to do with sparing the rat king too. That should be clearer in the stamp description
I love the 1.1.17 update, including all the new monsters and new behavior. I like the current level of challenge, but I'm stuck on two of the achievements (stamps).
The "board clear" seems like it's just bugged -- I cleared the entire board including the dragon at the end, got max score, but nothing happened.
For rat pacifist... I made a dozen attempts already and none of them succeeded. I already learned the secrets of the rat king, but they seem useless if I'm not allowed to touch any of the rats. Is there any consistent way to get this done, even a tenth of the time, without being extraordinarily lucky?[Update two hours later]: I got it! The name was apparently confusing, and killing the rat king is still allowed.
For context (and vague spoilers) -- I already know the secrets of the... rats, gargoyles, minotaurs, guardians, purple slimes, lovers, mine king, rat king, beholder, purple mage, chests, gnome (maybe). I hope there's something to discover about skeletons, bats, or green slimes, but so far they seem completely random to me (identical except for their power level, before the slime scroll).
Even more info about the last one
Chests are always *behind* the minotaur, in the 3 squares to the left or right of the minotaur, depending on his facing.
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I'm not convinced by the argument that you should save heart scrolls because they're "worth more" later in the game. Levelling is also "worth more" later in the game! In my experience, if you use a scroll earlier, you'll have more XP for levelling later, and in the end game it all comes out in the wash.
You should save heart scrolls because:
1. You can use a heart scroll at any time, but you can only level if you have enough XP. You can get stuck with not enough XP and either no hearts available to get more or no safe moves available to get more.
2. Using a heart scroll makes you repeat the current heart level. This can be damaging early in the game, when you have a much more limited set of safe moves available, they don't always open up more safe moves, and using up more of them without progressing towards being able to take out bigger monsters (especially the mine king) can hurt you.
The time to think about this is not when you have no choice but to use a heart scroll, but when you are considering possible monster combinations earlier -- it's usually better to fill your XP and level than to risk not filling it and falling short. Especially if you're trying to get the rat stamp, which makes exploration very risky, and makes eliminating known monsters until you find the rat king a lot safer.
So, to refute that point, first let's establish that, with the exception of walls, every time you spend life, you gain that much experience. Sometimes you can get experience for free, and walls are a loss on return and should always be broken last, anyway. In all other cases, you spend your HP, and if you don't die, you get that much in EXP back. Let's also understand that there is a max HP, but there is no max EXP, you can pool it as much as you want.
At the start of the game, you have 5 HP, and you need 4 EXP to level up. You spend your 5 life, and you now have 5 EXP. You now have the choice to either level up or to use a heal scroll. In the first case, your health refills back up to 5 (with half a heart towards a max of 6 next level!) and you have 1 EXP banked towards reaching the new limit of 5 EXP. If you use a health scroll, you refill your 5 hearts right away, and keep your 5 banked EXP.
Here's the crux of the matter. No matter which scenario you pick, you still have to spend 4 EXP to level up. You're not saving it for later, you STILL have to spend that 4 EXP, you're just delaying when you spend it. However, since there is a direct relationship between HP and EXP, you have assigned that scroll a worth of 5 EXP while using it while your max HP is only 5 hearts. If you waited until you had, say, 7 hearts or 10 hearts or even more, that is how much EXP that scroll would be worth. By using it early, you miss out on the potential for that scroll to be even more valuable. Meanwhile, the experience you gain by spending your health down as normal is experience you will gain one way or the other, and it will be spent on leveling up one way or the other. Scrolls are always worth more the longer you hold off of using them.
That said, unless you're aiming for something in specific, you don't have to be perfectly 100% optimal to win. It helps your odds, for sure, but if you would rather use a scroll for safety than take a gamble on something you're unsure on, its better to keep the run going than not.
OK, after a bunch of paper and pencil calculations I remembered that the game has a debug mode. :) I compared a couple of strategies for using the scrolls (various numbers of scrolls and different bonuses ignored or not), and I can see now how the maths works.
The lower early value of the scrolls is partially offset by the lower amount of XP needed to level at the early stages, which makes the penalty less noticeable in a typical game, but in extreme cases (all available scrolls spent before any levelling) the constant low value of the scrolls plus the additional HP gained and spent during levelling is not enough to match the increasing XP cost of levelling. That was the missing link for me.
How do you access debug mode in the current version? Used to be you could just hit D, but that was removed.
Shift+D
Bless, this is very useful for testing things, thank you
I'm somehow unable to get the full clear (max score of 365). I got the other 3 stamps already, but I always seem to miscalculate somehow. My strategy is to get 0 hearts and then either level up or get a full health boost and repeat. Do I need to do something else as well? Certain monsters at specfic health levels or something?
It's important to get at least some of the free exp drops early so that you can save your health scrolls as long as possible. HP = EXP, but things like chests and the egg give you an advantage in that calculation. Always try to drain your HP to 0 hearts before leveling up, and if you have the choice between leveling up and using a health scroll, level up. The more health you have, the more health a scroll is "worth", so saving them as long as possible gives you more total effective health. Also, you want to kill the lich as SOON as you have 10 hearts, or as close to then as possible. That gives you a massive load of experience you can use to carry you through the next few levels without using scrolls.
Agree with above, plus I like to save using the "explode mines" scroll until I have figured out where all the mines are (if possible).
Why? You can find mines with less risk once they're exploded.
If I have two unexplored spots, and the "clue number" is 106, I know one is a mine and the other is six.
Whereas if you've exploded the mines, the "clue number" would be 6 and you wouldn't know that is exploded-mine and a six. For all you know it's 5+1, 4+2, or 3+3.
There is no downside to using the explode mines scroll immediately. When shooting for max score of 365, it is best to plan to find and use the scroll so that you can trigger it immediately when you XP up to 10 hearts.
If I have two unexplored spots, and the "clue number" is 106, I know one is a mine and the other is six.
Whereas if you've exploded the mines, the "clue number" would be 6 and you wouldn't know that is exploded-mine and a six. For all you know it's 5+1, 4+2, or 3+3.
Very good - that is of course true!
In practice there is very little reason to not blow up the mines immediately when it becomes possible. This is because one has to do it before having to resort to the next health scroll (the XP from the mines is better), and at that point of the game, since one has >= 10 HP, then there are no things on the board that can kill the player at health. (only mimic chest, but it makes itself known on click) So ambiguities are not that important anymore.
It's not a 100% guaranteed possibility like with earlier easier versions. Never heal up unless you've depleted your health pool. Minotaurs always guard a chest. And chests are always guarded by minotaurs. Guardians are 1 per qudrant. Use that info when calculating exploration risk, but don't forget the 9HP and 11HP oddities. Level up instead of healing whenever you can. THE VERY MOMENT you hit 10HP, take out the bomb lich and score another easy level up. Look for the 8x8x8 pattern of the slime wizard and deep strike on his butt (You can blind jump into a square). Learn the ? gazers patterns and they can similarly be nuked from orbit with pinpoint precision. Try not to waste HP on walls until the very last sweep and remember you can kill the dragon for 13G without ending the run which comes in handy on that very last cleanup pass. Play cleverly and take every advantage of the numbers. I can pull it off maybe 30% of the time.
I don’t know if my numbers are correct but if they are.. in theory the max possible “3 stamp run” would be 331/365. I don’t know if it’s possible in acount to levels.
This information needs leveling information to accompany to make it truly useful. Just did a quick and dirty full clear to get this data,

will analyze it in a moment to see what a "perfect run" would look like.
Edit: Level 11 is 18 for level up, not 17, I had to check again because math wasn't mathing.
Ok, I've done the math, you have EXACTLY enough health to be able to reach 325 on a three stamp run, so leaving just the walls, the rats (rat king is fine), the lovers, and the egg. You need to use your first HP scroll once you're on 9 hearts, even with perfect play that's as best as you can get. To pull that off, you also need to find the three exp chest as well as isolate the gnome BEFORE you reach 10 hearts and can pop the Lich, just to have enough EXP. Then you should be able to just spend your scrolls as needed, prioritizing level ups. You should be on track if you use your second health scroll on 11.5 hearts, and then one scroll per level before you run out.
I was a fraid of that. Hunting down the gnome before 10 seams super hard. Well now we know time to grind 🤣
303 so 22 to go!
Awesome work!
Couldn't have done it without you doing your own due diligence, thank you for that.
After a bit of experimenting i believe the lack of something meaningful to hit that takes 1 heart is a real problem mid (5-10) game.
You have to push to find the minotaurs/chests/gnome but you end up in a situation where you hit a 6 with 7 hearts or a 5 with 6 hearts.
225 score 3 stamps might be just to much luck to be a fun chalange 🤔
This is a very minor thing, but while the EXP math is correct to my eyes, its important to note that the 9 HP scrolls on the map include the ones in the chests. So there are 2 in the chests, and then 7 otherwise (2 of those 7 being entangled with the Lovers, of course)
Yes, this is badly explained in my data as taking scrolls yealds no points.
9 scrolls total = 5 random on map + 2 chests + 2 from lovers.
In a “Max stamp run” the max scrolls leavs you with 7 scrolls as you can’t kill the lovers.
Hehehe 3 stamps at once
I love the game, but is it possible to play this game offline? I've tried to open the gamefile but I get hit with this error
Show post...
ive also gotten an error.. its odd
Most browsers won't let JavaScript to load local files for security theater reasons.
You'll either have to host it with a local web server, or embed the resources as data URLs. If you do the latter and want to open it in Firefox, you'll have to re-encode the music file, as it exceeds the Firefox's limit on data URL's length.
I'm getting super fast, but the downside is now my screenshots look awkward :(
0:7:53 instead of 0:07:53
=)
nice, i'm only running max score though, you can have any% :)
Two things: 1) This is such a fun little game and I definitely should not have spent so much time playing it at work LMAO
2) Someone is trying to steal your game and is attempting to release it on the App Store (I saw it on Apple's). https://apps.apple.com/us/app/dragonsweeper-a-stratergy-game/id6739958486
They just sort of jumbled some screenshots and added another random game and an irrelevant description which is funny.
Thought I'd give you a heads up.
Donated :)) great game!
Downloaded for offline use, but the index.html gets stuck in Firefox and Chromium. Game works fine when running from itch.io page.
Any ideas?
I get the same glitch on itch.io, after my first time playing a few dozen rounds
For me, my web browser did not like loading local files. I had to restart chrome with the "--allow-file-access-from-files" flag:
see:
https://stackoverflow.com/questions/18474727/canvas-has-been-tainted-by-cross-or...
I ended up patching a function into
loadImage
that substituted base64 encoded copies of the graphics to get my copy working without disabling CORS in FireFox (file://
is automatically assumed to be dirty by default.).Dunno why audio didn’t trip CORS, but I won’t complain if the offical version also gets a 830kb js file just to hold the additional code with the encoded files.
see https://itch.io/post/12090872
Soundtrack release? please?
Almost… I missed one chest forceing me to take one heart abit early. It may be possible to get 3 achevments and get 325+ 🤔
Ps. Timer seams to be bugged.. this did not take me 8 minutes 😉
What's up the "Future Generations" achievement? I've never come across that egg and I don't see it in the Monsternomicon
Spoiler
There is a space next to the Dragon, randomly chosen from the 8 adjacent spaces, that contains an egg. It registers as a 0, so you have to get kind of lucky to isolate it from regular blanks near the dragon, that or you just avoid breaking 0s near the dragon entirely. If you break it, you can get a free 3 exp, but if you preserve it to the end, you get the achievement.
There is a way to make it less random if you’re just going for the Future Generations achievement
Spoiler
Leave the squares around the dragon unclicked unless you know for certain they contain a monster. When you get the blue orb scroll, don’t use it. Save it for close to the end and if it has nowhere else to proc, it will reveal the squares around the dragon.
Oh, I didn't know that! I'll be sure to try that on my next three-stamp attempt. Thank you!
It’s not a slamdunk with the three stamp attempt, because you likely won’t have enough hearts to clear the board unless you’re very careful about only spending hearts on unrevealed monsters (vs the slimes that get revealed by the slime mage scroll).
I found the best strat for the three stamp run is to restart the game (you can just press R for a quick reset) until you get a favorable starting reveal. Ideally you want the mice to limit the search area for the rat king to no more than 3 columns or, ideally, indicate the exact column it’s in. Otherwise it’s almost impossible not to accidentally click on unrevealed mice as you work your way through the board.
This is big brain
I have absolutely been in love with this game since I stumbled across it at 1.0. I love the challenge of it and all the secret tricks of the monsters, giving you the tools to solve otherwise impossible scenarios using logic. It's very satisfying and I keep the tab open because I want to play it again and again. Just now I finished a run, challenging myself to get three stamps in one go. Excited to see what else comes out of this game, thank you for all your hard work.
Cool
How do you get a clear board stamp with the other stamps? Isn't clearing the board mutually exclusive with not killing rats/egg/lovers?
This is the summary of stamps got from previous games. So these stamps were getted from multiple games, at least 2.
noooo this is so sad 😭😭😭
i've killed everyone, but at what cost?
Is it harder to get a perfect score on the new version? I can beat the game but I'm struggling to perfect it.
Not sure how easy/hard the older versions were, though I do now get a clear on almost every run, and those come with max clears rather easily. If I don't clear, it is typically because I made a calculation mistake and stumbled onto an unintended high level monster.
It does feel quite balanced to me in the sense that in the beginning it felt hard ("how is it even possible"), but after mastering the decisions to make, it becomes easy. Very much like FTL or Into the Breach. At this point I wish there was a Hard mode.
Where can I find the newer version for download? When I click on the "Download Now" Button it shows me only the version 1.0.0.
For anyone wanting to download and launch the game locally, you will need to install a web server.
One way to do this is to download the Python programming language for your OS, open a command prompt window in the Dragonsweeper folder, and type "python -m http.server --bind 127.0.0.1 8000".
Then point your web browser at http://127.0.0.1:8000.
Been thoroughly enjoying the game! I see people talking about achievements, and I managed some of them, but is there a full list anywhere?
check the second page on the almanac
Sorry, there's, there's multiple pages in the almanac???
Edit: I AM A FOOL
Oh whoah wait update? 8D Oh damn we have a P9 now oh no!! [excited]
Finally! I've been playing this game for weeks, and to finally beat it feels so good. It's so challenging, yet so addictive. Great job!
Thanks for fixing the max score stamp and nice touch with the new endgame screen for it!
Super game, great work! - still discovering clever details
This is a lot of fun. Really enjoy this game. Thanks for sharing.
I have a nit about the game. I played the original a lot and liked the music, but I find that the music cuts out and is silent for awhile before anything happens. It would be more enjoyable to have the music going on.
I found it to be surprisingly enjoyable that the music was paced like that, since it added to the calm paced tone of the game. And it really helped avoid the music from becoming so repetitive as quickly as it would, had it played on a loop.
Can it only run in browser? Download doesn't include an exe.
If no, you can't save your progress (stamps)?
I guess you need itch.io app
It saves them in local storage, you can toggle them in your browser's dev tools.
Really enjoyed this and have been playing on and off all day. Love the riff on classic Minesweeper!
as you dig towards them they make more ?s though
love it! great art, great concept :)
It really is!
Some of the sprites are from a really nice set by Oryx
https://www.oryxdesignlab.com/products/p/tiny-dungeon-tileset
Look like v1.1.18 fixed the "full clear" stamp. The maximum score is now 365. And when you get a full clear you get an ominous poem, which ends with a suspiciously purple question mark. I wonder if it's yet another hint...
Interestingly I tried a run without a full clear and still got that ominous poem. Perhaps it's just level-based.
In that run I left both gazers alive which had no special effect.
The poem changes if you have a full clear stamp, whether it's on this run or not.
The background image also changes, from Jorge slaying the dragon to him standing on a pile of corpses.
amazing game. I love minesweeper, and you managed to make it more fun and exciting. It's brilliant!
I need a version that is easy to play on my Steam Deck immediately, please.
Given how important, or is it? Preserving healing scrolls are, healing scrolls that come from chests should have some mark for it, given how monsters behave because of chests?
I think I messed up once because I forgot one of the scrolls came from a chest instead of being initially there?
Wow, this is such a cool concept. Being a long time minesweeper dude I got hooked immediately. And although I didn't really get it at first, after many tries it clicked and eventually I got through. Also, very nice pixel art!
This game is great!!
Phenomenal game. Add some difficulty levels, maybe keep the unit count on screen, and start selling!
Nice! It's not as hard if you get the rat king early but I still had to guess on where the gnome was in the end.
Does Rat Pacifist require you to not kill any rat, or can you kill them if you don't collect the gold? I can't work out how to not hit them by accident why exploring. If there are 2 squares which have 5 power between them I can't see if it is 5 and 0, or 4 and 1, or 3 and 2.
Looks like you're not allowed to even touch the rats, except the rat king. So you have to be very lucky and find him near the start, kill him, and leave all the others be.
Oh, that's so good to know, without that info it's near impossible to do with sparing the rat king too. That should be clearer in the stamp description
"rat pacifist" was the name given by the community for the challenge run, but I wonder if "rat liberation" or something would be more apt
Great game!
I love the 1.1.17 update, including all the new monsters and new behavior. I like the current level of challenge, but I'm stuck on two of the achievements (stamps).
The "board clear" seems like it's just bugged -- I cleared the entire board including the dragon at the end, got max score, but nothing happened.
For rat pacifist...
I made a dozen attempts already and none of them succeeded. I already learned the secrets of the rat king, but they seem useless if I'm not allowed to touch any of the rats. Is there any consistent way to get this done, even a tenth of the time, without being extraordinarily lucky?[Update two hours later]: I got it! The name was apparently confusing, and killing the rat king is still allowed.For context (and vague spoilers) -- I already know the secrets of the... rats, gargoyles, minotaurs, guardians, purple slimes, lovers, mine king, rat king, beholder, purple mage, chests, gnome (maybe). I hope there's something to discover about skeletons, bats, or green slimes, but so far they seem completely random to me (identical except for their power level, before the slime scroll).
What is the rule for gargoyles, minotaurs, guardians and chests? I havent noticed anythkng for them
Spoiler
Gargoyles come in pairs
Minotaurs are always guarding a chest
Guardians are in 4 corners represented by there shields
Chest are always close to a minotaur exept the mimic
Even more info about the last one
Chests are always *behind* the minotaur, in the 3 squares to the left or right of the minotaur, depending on his facing.I started noticing everything except the guardians shortly after asking lol
skeletons bats and green slimes are filler afaik